Senior Product Designer + Builder
A designer’s eye,
A builder’s mindset.

Selected Experience.
The Dobay Creative Co.
Founder & Product Designer
2024–Present
Leading product strategy, UX/UI, and hands-on builds for startups, AI ventures, and growing teams.
Mugen
Staff Product Designer
2020-2022
Led end-to-end product design across the core platform.
Axiom
Designer
2016-2020
Led end-to-end product design across the core platform.
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I’ve always been drawn to building things.
Product design gives me a way to combine that instinct with curiosity about people, systems, and how ideas become useful products.
My best work starts with finding the real problem.
I ask questions, get close to users, and untangle the complexity before moving into flows and interfaces. I carry that thinking from early product direction through UX, visual design, prototyping, and launch.
I care about craft because details shape the entire experience.
Clear structure and thoughtful interactions can make a product feel natural and trustworthy. Increasingly, I also build working products myself, helping me learn faster, test ideas earlier, and design with a better understanding of what it takes to ship.
01
Find the real problem
The first request is rarely the whole problem. I ask questions, get close to users, and understand the system before designing the solution.
02
Make complexity feel simple
Good design does not remove necessary complexity. It gives people a clearer way to understand and navigate it.
03
Craft builds trust
Structure, language, interactions, and visual details all shape how useful and trustworthy a product feels.
04
Build to learn
Working prototypes reveal things static screens cannot. Building helps me test ideas earlier, understand constraints, and make better product decisions.
These principles help me balance user needs, business goals, technical constraints, and the attention to craft it takes to make a product feel clear and complete.






